Also gain the bonus cantrip Gambit’s Touch it does not count against your Warlock cantrips known.Īt 1st level, when you spend an hour gambling (a contested skill check, appropriate to the game) with someone, and bet at least 1 gold/character level on the results, you get a Gambler’s Favor, win or lose. (I mean, I guess? Tried to find some stuff for escaping or cheating with.)Īt 1st level, gain tool proficiency with one gaming set of your choice. The Gambler lets you add the following spells to your Warlock spell list: (Similar to Agonizing Blast, a slight powerup and flavor for the basic attack cantrip.) If you do, add your Cha modifier to the damage dealt. When you cast Gambit’s Touch, you may change the damage type to Acid, Cold, Fire, or Lightning. Increase by 1d6 damage at 5th, 11th, and 17th level.Īrcane Charge – prerequisite: Gambit’s Touch cantrip (Objects are protected from damage and can be retrieved later.) Choose one target in range, or two targets within 5’ of each other each target must succeed on a Dex save, or take 1d6 B/P/S damage (type depending on object).
Imbue a collection of small mundane objects with magical energy and fling them at an enemy traditionally a stack of coins, a deck of cards, or handful of dice.
Wild swings are fun at the table when they work out, but disheartening when they don’t, and I’m trying to preserve player experience while creating a flavorful character story.)Ĭantrip (Transmutation) – Bard, Warlock : 60’ range, 1 Action, VSM A number of their abilities are about mitigating risk, or lucky escapes. (An important thematic note – the character is a gambler, but the player isn’t. Whether you win or lose, they will smile on you for staying in the game. A goddess of fickle luck, a cursed spirit of chance and greed, or even the heart of the cards themselves – you have formed a pact with an entity that delights in games of chance and skill, and is willing to grant you power so long as you continue to indulge them.